Engine error steam is not running9/6/2023 ![]() ![]() Which gave me two binary files, one for release and one for debug:īut I can't figure out how to use them. Scons platform=osx tools=no target=release Scons platform=osx tools=no target=release_debug I tried looking up why this is happening, and as best as I can tell I need custom export templates for this. So clearly the Steamworks library is being packaged with my executable. "Parse Error: The identifier "Steam" isn't declared in the current scope." If I execute it through the command line, I get the error: However, when I export the project and run it, it closes almost immediately. I custom built Godot 3.2.1 with GodotSteam, and I am able to access the Steamworks SDK in the editor.
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